How do we recreate life-like human movements in our animation characters? Gillles Monteil believes that the answer lies in the study of bodies in motion, more specifically dancing bodies.
“Dance is the basis of all our work and is similar to the alphabet or scales used by artists. We can interpret dance movements any way we choose and, once we’ve generated the basics, can start manipulating them.”
© 2009 Interface Montréal.
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