Tue, 8 Nov 2005

Digital Sound

Acoustic environment in the context of video games


duration: 28:15

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About this demo-conference

[In French]

“ We rely on advancements in the field of ambiosonics to ensure that players are increasingly placed in the middle of the game environment and, as a result of the widespread acceptance of 5.1 Surround systems, we will require more and more engineering expertise in the field of mastering.” Amaury La Burthe, Ubisoft, during his presentation on the construction processes for sound stages at Ubisoft.

Amaury La Burthe – Ubisoft

About Amaury La Burthe