Gaming

Sylvie Gagnon

Ceo, TechnoCompétences

The future of training and the workforce: gaming – made in Quebec?

View the presentation [In French]

In 2007 the Quebec gaming sector consisted of approximately 4,500 employees, spread out amongst 51 enterprises, including the 5 most important independent game developers in the world. From 2005 to 2007, the sector experienced remarkable 26% annual growth (an additional 600 employees per year).

For 2008 gaming sector employment will probably total approximately 5,700 employees, experiencing annual growth of 28%. The success of firms based in Quebec depends in large part upon the quality and availability of talent. As a corollary, the lack of skilled and qualified talent represents an important limiting factor to the growth and success of the gaming sector.

In this context, the legitimate needs of these enterprises and the availability of properly-adapted training must also take into consideration whether there are communities of students large enough to justify public financing and the chances of increasing the employment levels of these students.

What additional observations about the future of the gaming industry should we be making in April 2008 ?

As Director General of the sectoral workforce committee on information and communications technologies, in 1998 Sylvie Gagnon launched (in collaboration with industrial partners and worker representatives) this innovative mechanism for responding to the pressing needs for human resources for information technology and telecommunications and multimedia companies in Quebec.

http://www.technocompetences.qc.ca/apropostic/etudes/139: all the studies on Quebec’s TECHNOCompetences electronic game
http://www.macarriereenjeux.com: he campaign for promoting careers in Quebec’s information and communications technology industry is taking off
http://www.macarrieretechno.com: the campaign for promoting careers in Quebec’s information and communications technology industry is taking off