View the presentation [In French]
This presentation will provide an overview of the various ways to simulate smoke and liquids. We will demonstrate that it is possible to greatly simplify hydrodynamic-based methods to obtain interactive results. Is it only a matter of time before we see the first water-gun video game?
Fountain
Following a detour through the physics and mathematics departments, Simon completed his Master’s Degree as a member of the Computer Graphics Group at Université de Montréal.
Publication:
Particle-based Viscoelastic Fluid Simulation.
Symposium on Computer Animation 2005
on the digital Interfaces Industry.
© 2008 Interface Montréal.
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