Digital Animation

Simon Clavet

Université de Montréal, Laboratoire d’informatique Graphique (ligum)

State of the Art in Fluid Simulation

View the presentation [In French]

This presentation will provide an overview of the various ways to simulate smoke and liquids. We will demonstrate that it is possible to greatly simplify hydrodynamic-based methods to obtain interactive results. Is it only a matter of time before we see the first water-gun video game?

Fountain

Following a detour through the physics and mathematics departments, Simon completed his Master’s Degree as a member of the Computer Graphics Group at Université de Montréal.

Publication:
Particle-based Viscoelastic Fluid Simulation.
Symposium on Computer Animation 2005