View the presentation [In French]
New technologies such as IMS offer the possibility of personalized communications using video, data and voice simultaneously and can be used on mobile terminals, phones or TV sets. One application of this can be seen in gaming. Games today are platform and vendor dependant. Introducing IMS in gaming means that it becomes possible to have more ubiquitous games, games that enable interaction of gamers on different consoles or platforms, fixed or mobile, while enabling them to communicate much more dynamically. Other applications can be seen in home entertainment and ubiquitous family communications.
Other technologies being researched such as sensor networks, open up the possibility of more pervasive networks. These networks are composed of a multitude of sensors that could identify position, temperature, movement or other ambient and contextual characteristics. By interfacing them with wider area networks such a cellular networks, there is then the possibility of having sophisticated interactions with network users that could be helpful in healthcare, environment, civil works, homeland security, emergency and also pervasive gaming applications.
Pierre Boucher has been part of the Ericsson team for the past fifteen years. He contributed to the introduction of open systems technologies at Ericsson and helped attract several new mandates for the Montreal team. Among these is the creation of operation support systems, as well as 3G and multimedia systems. At the present time, Pierre is employed as Research and Innovation’s Director for Ericsson Canada. His responsibilities include overlooking activities relating to research in broadband networks and systems, multimedia applications, system platforms and technological innovation. Pierre is also a board member of ADRIQ and Prompt-Québec and participates in IIT-R’s scientific committee.
on the digital Interfaces Industry.
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