Digital Animation

Gareth Morgan

Softimage

A reality without limits…

View the presentation [In English]

In today’s digital universe, the lines between reality and illusion are becoming increasingly blurred. Over the last 20 years, 3D animation technology has developed as digital artists’ needs have evolved. Modern 3D graphics software lets artists create rich virtual sculptures and environments, employing form, space, and time as creative inspiration.

Softimage continues to push both technical and artistic limits with our products. Each new version elegantly harnesses the latest technologies, opening doors to new creative expression with digital tools, in response to a discerning community that demands quality combined with artistic openess. This year, Softimage launched XSI version 5.0, the industry’s leading digital character and visual effects software, available in a range of configurations to suit every project and every purse.

Features in SOFTIMAGE|XSI v.5.0 like Ultimapper, GATOR and advanced mental ray rendering, allow 3D artists to concentrate on their creativity Version 5.0 is also now available in a native 64 bit configuration, which enables artists to create highly detailed, extensive scenes that be rendered faster than ever before.

The revolutionary technology that powers SOFTIMAGE|FACE ROBOT allows 3D artists to achieve realistic, lifelike facial animation for high-end film, post and games projects. Based on extensive anatomical research, Face Robot uses a groundbreaking new computer model of the soft tissue of the face to mimic the full range of human emotion.

FACE ROBOT

Gareth Morgan brings 15 years of interactive gaming and postproduction experience to Softimage. In his role as Senior Product Manager, Gareth is responsible for ensuring the company’s engineering and sales/marketing initiatives are inline with Softimage’s strategic product vision. Gareth also works in tandem with the product management and engineering groups at Avid Technology to position Softimage’s key role as the 3D component in Avid’s end-to-end video production solution, and integrate Softimage technology into Avid’s various product lines. Gareth is passionate about 3D, and is focused on delivering products that meet the needs of the most advanced artists, while at the same time are intuitive and enjoyable to use at any level. Over the last decade, Gareth has held several different positions within the Softimage organization including Program Manager VR and Motion Capture, Product Manager for Games, and Lead UK Product Specialist. During this time Gareth has contributed to various high-profile customer projects, including SEGA’s Virtua Fighter series, Activision’s Battlezone 2, and Valve’s Half-Life 2. Prior to Softimage, Gareth held numerous positions within the UK postproduction industry.