Artificial Intelligence

Chris 'Wombat' Crowell

Ubisoft

Creation of living worlds in video games

View the presentation [In English]

« My work in video games has been primarily focused on the creation of living worlds full of interesting and challenging inhabitants. Video games ask for the AI to be responsive, entertaining and challenging. We usually shorten this into a technical, inside the industry word called Fun. Luckily, we don’t have the constraints of other industries such as realistic modeling of behaviors or physics. We can cheat! Game AI can take many forms. Drivers for race cars, business men walking to work or zombies that want to eat your brains. »

Sim City 4 – pedestrians gather on a sidewalk to cheer a new civic improvement.

In my 12th year in the video game industry. Current position of Senior World Architect at Ubisoft. The titles I have worked on include Tiger Woods Golf, Sim City 4 and The Sims.