Whole families visit the cinema to see live opera relayed by dozens of tiny cameras. Business meetings and conferences now look like television studio sets or rock concert venues.
Artists in different locations can be seen virtually sharing the same stage in front of the audience. Technical crews in venues and auditoriums already have to master video projectors, lighting and sound systems. They will very soon have to deal with complete video captation units, very high broadband networks, movement capturing devices and sensors as well as robotics. What are the systems currently being developped? How will they impact cultural, educational and business contents?
|Every single day, our eyes come accross thousands of images which are larger than life, mixing the real thing and virtuality. In less than one hundred years, we have learnt to capture the external aspect of our lives (photography, cinema and video) and in less than 25 years, to enrich it with special effects (digital animation and video editing). Along with the outcome of the Internet and digital tools and techniques, the image shifted from paper and reel to computer memory and binary encoding. Such graphics have the power to move us, they make us react when they are used in video games or in a movie. In the fields of science and business, they can for instance influence the way we decide to invest time and money or then again illustrate the discovery of new planetary systems. |
3D animation and digital video are already a must in the industry of knowledge and education and they are at the very core of innovation to come in the computer science and industry. How does this technology, which main fields of expertise is and video games and culture, change the way we perceive and deal with our external world and ourselves? What new applications and software are now conceivable due to the increase capacities of graphic cards in our personal computers and cellular phones?
|The video game industry is experiencing a revolution due to interface devices such as those offered by the Wii allowing the capture of the gamer’s movements. Miniaturization of physical componants along with the ever increasing size of the video game indutry and market have made such devices available to the general public. Game conceptors frenetically scrutinise their possible impacts on their gameplay. In parallel, technological artists and some specialized businesses have been using similar interfaces for years in different contexts. They have developped numerous scenarii of use and built a strong expertise in the field. What transfer of knowledge and expertise are imaginable between those sectors now that the technology is both easily accessible and affordable? The secrets regarding the Wii controlers are now available on Youtube. What new ways to use them are being developped at the moment? What impacts will such interfaces have on other aspects of our everyday life?|
|Writing and creating techniques in the cinema industry are still dependent on the flat screen and linearity. Immersive video projection and sensory environments bring to life 360 degree screens and interactivity. In this new experiential world, the usual codes in use in the cinema industry are obsolete and production techniques are being pushed around. Stereoscopy and satellite broadcasting are being explored by existing cinema theatres in order to try and keep their public out of their own home cinema. |
Is the format of the traditional screen itlsef limiting innovation and the kind of content that can be projected within regular movie theatres? IMAX tries to redefine the whole cinematic experience while the community of planetariums equiped with immersive projection devices is constantly growing. There are nowadays more planetariums than IMAX cinemas in the world. Are we witnessing the birth of new audiovisual complexes? If it is the case, what are the emerging standards? Can what we will witness and experience in such venues still be considered as cinema? How are Montreal and its concerned communities doing in this new media and science universe?
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