• Tue, 4 Oct 2005

    Immersion and Virtual Reality

    From aerospace to surgery, and in all things game related, the simulators and immersion environments developed to serve humankind are indispensable tools that significantly improve human knowledge and enhance our reality experience.

  • Tue, 11 Oct 2005

    Audio and video IP

    Leveraging the power of interactivity, digital audio and video applications have had an explosive effect on linear reality. The improved capacities of processors, data storage systems and IP networks have expanded the reach of traditional broadcast methods to include all screens, from PCs to telephones, and from movie screens to television monitors

  • Tue, 18 Oct 2005

    Data Modeling and Visualisation

    The formatting of computer data has become a profession onto itself. 2D and 3D images, along with tactile and haptic sensations, are now making their mark as the latest tools in the effective representation and interpretation of information.

  • Tue, 25 Oct 2005

    Motion Capture

    Thanks to improvements in capture-tool technology, humans have become their own interfaces; feeding the virtual environment with more and more human movements, reactions and body positions, and opening new doors onto the world of artistic creativity (dance, music, television).

  • Tue, 1 Nov 2005

    Telemanipulation and Robotics

    The robot is on its way to becoming man’s primary assistant. These intelligent systems can telemanipulate and follow specific orders, to the point of providing the impression that they have emotions, all on command.

  • Tue, 8 Nov 2005

    Digital Animation

    Montréal, the international centre of digital creation, distinguishes itself through its ability to stimulate not only the imagination but the imaginary. Where will the latest digital tools take the world of illusion today? Has the art of illusion become limitless?

  • Tue, 15 Nov 2005

    Digital Sound

    The potential of recently developed sound interfaces is staggering: man now has the ability to create, control and manipulate sound across space. The question now is: How can we make the experience even more realistic and user-friendly?

  • Tue, 22 Nov 2005

    Artificial Intelligence

    Although man continues to develop new and increasingly intelligent tools (such as the expert systems used in healthcare centres or the “gameplay” concepts deployed by video games), are we really entering the realm of intelligent interfaces and digital brains?

  • Tue, 29 Nov 2005


    The nomadic lifestyle is changing our daily lives. We no longer communicate in the same way and, whether sedentary or on the move, anyone can be connected to a given communications network at any given time. Taking full advantage of this omnipresent and ubiquitous access – the telecommunications, games and digital arts industries are continuously innovating.